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EIF’s 2024 Impact: Supporting Digital Skills and Awareness Across Communities

In 2024, EIF financed a total of eight projects, collectively impacting approximately 5,000 people. These initiatives were funded through proceeds from domain auctions, meaning that every .ee domain owner who found their ideal domain through our Auction Portal contributed to these activities.
The Kostivere Interest Center NGO’s initiative focused on improving IT awareness among young people at the Valma Adventure Camp. The program featured workshops that addressed safe internet use, the importance of strong passwords, privacy, and digital self-protection. Participants applied their learning in a practical game involving fake internet villains. Additionally, startup workshops encouraged creative thinking, helping participants develop solutions to local and global challenges.
The NGO Digitarkus project targeted the digital skills gap among the elderly, a pressing issue highlighted by numerous studies. The initiative provided a series of training sessions and established a cooperation network to expand the program’s societal impact. Collaborations with other organizations enhanced training quality and methodology. The high demand for tailored digital training for the elderly has ensured that these efforts will continue in the future.
Kurtna School enhanced students' knowledge of the internet and cybersecurity, teaching them how to navigate online safely and recognize potential risks. To reinforce learning, students engaged with thematic board games and an e-book. The program also focused on developing teachers’ expertise in using AI tools to create more inclusive and engaging lessons.
Kose Gymnasium hosted a Scratch Olympiad, a programming competition for students. The event involved training competition organizers, translating instructional materials, and introducing the Olympiad to schools across Estonia. This initiative successfully sparked greater interest in programming and robotics among young people. Additionally, international cooperation with Scratch Olympiad organizers in Finland and Thailand was established, broadening the event's reach and impact.
Kivivere Kool promoted through workshops and a conference IT awareness among 7th-9th graders in North Sakala schools. The program highlighted the capabilities and limitations of artificial intelligence, taught problem-solving with digital tools, and encouraged students to analyze their digital consumption habits. Participants also learned digital content creation from experts in the field.
Haabersti High School focused on cybersecurity education, equipping students with the knowledge to mitigate risks associated with digital technologies and the internet. The project significantly reduced cybersecurity incidents within the school and enhanced students’ communication and teamwork skills. Additionally, students gained insights into career opportunities in information security.
Rõngu Rahvamaja brought digital self-defense training to the local community, involving students, teachers, parents, and the elderly. A comprehensive training program was developed, enabling participants to navigate the digital space more confidently and responsibly.
Poco SA introduced young people to artificial intelligence, showcasing its diverse opportunities and potential applications. This knowledge is essential for preparing students for future labor market demands and fostering an interest in technology. Theoretical lessons were complemented by hands-on practice.
According to project leaders, EIF’s support has been vital in building the skills of these target groups, enabling many impactful activities. The simplicity, transparency, and accessibility of EIF’s financing process were consistently praised. Giving back to the community remains a cornerstone of EIF’s mission, helping to advance digital knowledge and capabilities across Estonia.

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